Arena Champion
Gladiator duels: read high and low wind-ups, block to stun, punish the opening, and upgrade between six bouts.
RPG Emulator verified v1.0.0 18.6 KB
The JAR and JAD are the Original Java ME Version for phones and emulators. How to install.
About
Timing-based arena combat. Each opponent telegraphs attacks high or low; block to match and they are stunned for a double-damage counter. Quick strikes are safe, heavy strikes hit three times harder and interrupt wind-ups but drain stamina. Later gladiators wind up faster and feint. After every win pick an upgrade: strength, armour, stamina or vitality.
Objective: Defeat all six gladiators to become Arena Champion.
rpg fighting timing upgrades



Screenshots captured from the real JAR at 176x208 on the project's reference runtime; the third image is rendered by MicroEmulator 2.0.4.
Controls
| Key | Action |
|---|---|
| 2 | Block high |
| 8 | Block low |
| 5 | Quick strike |
| 6 | Heavy strike |
| * | Pause menu |
In every game: 5 selects in menus, * pauses, and on the title screen # opens help and 0 toggles sound. The joystick and 2/4/6/8 are interchangeable.
Verification
| Level | Status | Details |
|---|---|---|
| Build verified | Yes | Compiled against CLDC 1.0 / MIDP 2.0; JAR + JAD generated |
| Reference runtime | Yes | Passed at 128x128, 128x160, 176x208, 176x220, 240x320 |
| Emulator verified | Yes | Automated smoke test on MicroEmulator 2.0.4 (176x220) |
| Real device verified | No | Not yet tested on real hardware |
Tried it on a real phone? Send a device report.
Technical details
| MIDlet | arenachampion.ArenaChampionMIDlet |
|---|---|
| Platform | Java ME, CLDC 1.0, MIDP 2.0 |
| JAR size | 18.6 KB |
| Screens | 128x128, 128x160, 176x208, 176x220, 240x320 |
| Storage | RMS record store gk (settings, best score) |