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Arena Champion

Gladiator duels: read high and low wind-ups, block to stun, punish the opening, and upgrade between six bouts.

RPG Emulator verified v1.0.0 18.6 KB

The JAR and JAD are the Original Java ME Version for phones and emulators. How to install.

About

Timing-based arena combat. Each opponent telegraphs attacks high or low; block to match and they are stunned for a double-damage counter. Quick strikes are safe, heavy strikes hit three times harder and interrupt wind-ups but drain stamina. Later gladiators wind up faster and feint. After every win pick an upgrade: strength, armour, stamina or vitality.

Objective: Defeat all six gladiators to become Arena Champion.

rpg fighting timing upgrades

Arena Champion title screen
Title screen
Arena Champion gameplay
Gameplay
Arena Champion running in MicroEmulator
In MicroEmulator 2.0.4

Screenshots captured from the real JAR at 176x208 on the project's reference runtime; the third image is rendered by MicroEmulator 2.0.4.

Controls

KeyAction
2Block high
8Block low
5Quick strike
6Heavy strike
*Pause menu

In every game: 5 selects in menus, * pauses, and on the title screen # opens help and 0 toggles sound. The joystick and 2/4/6/8 are interchangeable.

Verification

LevelStatusDetails
Build verifiedYesCompiled against CLDC 1.0 / MIDP 2.0; JAR + JAD generated
Reference runtimeYesPassed at 128x128, 128x160, 176x208, 176x220, 240x320
Emulator verifiedYesAutomated smoke test on MicroEmulator 2.0.4 (176x220)
Real device verifiedNoNot yet tested on real hardware

Tried it on a real phone? Send a device report.

Technical details

MIDletarenachampion.ArenaChampionMIDlet
PlatformJava ME, CLDC 1.0, MIDP 2.0
JAR size18.6 KB
Screens128x128, 128x160, 176x208, 176x220, 240x320
StorageRMS record store gk (settings, best score)