Dungeon Quest
A pocket roguelike: explore ten generated dungeon floors, level up, and slay the dragon at the bottom.
RPG Emulator verified v1.0.0 21.2 KB
The JAR and JAD are the Original Java ME Version for phones and emulators. How to install.
About
Every floor is a fresh set of rooms and corridors revealed by line-of-sight field of view. Movement is turn-based, so take your time: bump into monsters to fight them, gather potions, gold, weapons and armour, and level up as you descend past rats, goblins, skeletons, orcs, trolls and wraiths. Press # for a map of everything you have explored.
Objective: Reach floor 10 and defeat the dragon.
roguelike dungeon crawler turn-based procedural



Screenshots captured from the real JAR at 176x208 on the project's reference runtime; the third image is rendered by MicroEmulator 2.0.4.
Controls
| Key | Action |
|---|---|
| 2/4/6/8 | Move / attack |
| 1/3/7/9 | Move diagonally |
| 5 | Wait / take stairs |
| 0 | Drink potion |
| # | Dungeon map |
| * | Pause menu |
In every game: 5 selects in menus, * pauses, and on the title screen # opens help and 0 toggles sound. The joystick and 2/4/6/8 are interchangeable.
Verification
| Level | Status | Details |
|---|---|---|
| Build verified | Yes | Compiled against CLDC 1.0 / MIDP 2.0; JAR + JAD generated |
| Reference runtime | Yes | Passed at 128x128, 128x160, 176x208, 176x220, 240x320 |
| Emulator verified | Yes | Automated smoke test on MicroEmulator 2.0.4 (176x220) |
| Real device verified | No | Not yet tested on real hardware |
Tried it on a real phone? Send a device report.
Technical details
| MIDlet | dungeonquest.DungeonQuestMIDlet |
|---|---|
| Platform | Java ME, CLDC 1.0, MIDP 2.0 |
| JAR size | 21.2 KB |
| Screens | 128x128, 128x160, 176x208, 176x220, 240x320 |
| Storage | RMS record store gk (settings, best score) |