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Fruit Catcher

Slide your basket to catch falling fruit, chain combos and dodge the bombs.

Arcade Emulator verified v1.0.0 17.9 KB

The JAR and JAD are the Original Java ME Version for phones and emulators. How to install.

About

A quick-fire catch game with pixel-art fruit. Apples, bananas, grapes and melons are worth more the rarer they are, golden stars are worth 100, and catching in a row builds a multiplier. Magnets widen the basket, clocks slow time, and bombs cost one of your three hearts. Drop ten pieces of fruit and it's over. The pace rises every 20 seconds.

Objective: Score as many points as possible without catching three bombs or dropping ten fruits.

catch arcade reflex combo

Fruit Catcher title screen
Title screen
Fruit Catcher gameplay
Gameplay
Fruit Catcher running in MicroEmulator
In MicroEmulator 2.0.4

Screenshots captured from the real JAR at 176x208 on the project's reference runtime; the third image is rendered by MicroEmulator 2.0.4.

Controls

KeyAction
4/LeftMove basket left
6/RightMove basket right
*Pause menu

In every game: 5 selects in menus, * pauses, and on the title screen # opens help and 0 toggles sound. The joystick and 2/4/6/8 are interchangeable.

Verification

LevelStatusDetails
Build verifiedYesCompiled against CLDC 1.0 / MIDP 2.0; JAR + JAD generated
Reference runtimeYesPassed at 128x128, 128x160, 176x208, 176x220, 240x320
Emulator verifiedYesAutomated smoke test on MicroEmulator 2.0.4 (176x220)
Real device verifiedNoNot yet tested on real hardware

Tried it on a real phone? Send a device report.

Technical details

MIDletfruitcatcher.FruitCatcherMIDlet
PlatformJava ME, CLDC 1.0, MIDP 2.0
JAR size17.9 KB
Screens128x128, 128x160, 176x208, 176x220, 240x320
StorageRMS record store gk (settings, best score)