Fruit Catcher
Slide your basket to catch falling fruit, chain combos and dodge the bombs.
Arcade Emulator verified v1.0.0 17.9 KB
The JAR and JAD are the Original Java ME Version for phones and emulators. How to install.
About
A quick-fire catch game with pixel-art fruit. Apples, bananas, grapes and melons are worth more the rarer they are, golden stars are worth 100, and catching in a row builds a multiplier. Magnets widen the basket, clocks slow time, and bombs cost one of your three hearts. Drop ten pieces of fruit and it's over. The pace rises every 20 seconds.
Objective: Score as many points as possible without catching three bombs or dropping ten fruits.
catch arcade reflex combo



Screenshots captured from the real JAR at 176x208 on the project's reference runtime; the third image is rendered by MicroEmulator 2.0.4.
Controls
| Key | Action |
|---|---|
| 4/Left | Move basket left |
| 6/Right | Move basket right |
| * | Pause menu |
In every game: 5 selects in menus, * pauses, and on the title screen # opens help and 0 toggles sound. The joystick and 2/4/6/8 are interchangeable.
Verification
| Level | Status | Details |
|---|---|---|
| Build verified | Yes | Compiled against CLDC 1.0 / MIDP 2.0; JAR + JAD generated |
| Reference runtime | Yes | Passed at 128x128, 128x160, 176x208, 176x220, 240x320 |
| Emulator verified | Yes | Automated smoke test on MicroEmulator 2.0.4 (176x220) |
| Real device verified | No | Not yet tested on real hardware |
Tried it on a real phone? Send a device report.
Technical details
| MIDlet | fruitcatcher.FruitCatcherMIDlet |
|---|---|
| Platform | Java ME, CLDC 1.0, MIDP 2.0 |
| JAR size | 17.9 KB |
| Screens | 128x128, 128x160, 176x208, 176x220, 240x320 |
| Storage | RMS record store gk (settings, best score) |