Galaxy Conquest
Real-time space strategy: send fleets between planets to out-produce and overwhelm the red empire.
Strategy Emulator verified v1.0.0 18.1 KB
The JAR and JAD are the Original Java ME Version for phones and emulators. How to install.
About
Planets of different sizes build ships at different rates. Jump the cursor between planets with the direction keys, pick a planet you own and a target, and half its ships launch. Fleets that land on enemy or neutral worlds battle the defenders and capture the planet if they outnumber them. The CPU picks targets by value and distance, and on Admiral it also reinforces its weak worlds. Every map is freshly generated.
Objective: Capture every red planet and destroy every red fleet.
Modes: Cadet, Admiral
strategy real-time space conquest



Screenshots captured from the real JAR at 176x208 on the project's reference runtime; the third image is rendered by MicroEmulator 2.0.4.
Controls
| Key | Action |
|---|---|
| 2/4/6/8 | Jump to the nearest planet in that direction |
| 5 | Choose source planet, then target |
| 0 | Cancel |
| * | Pause menu |
In every game: 5 selects in menus, * pauses, and on the title screen # opens help and 0 toggles sound. The joystick and 2/4/6/8 are interchangeable.
Verification
| Level | Status | Details |
|---|---|---|
| Build verified | Yes | Compiled against CLDC 1.0 / MIDP 2.0; JAR + JAD generated |
| Reference runtime | Yes | Passed at 128x128, 128x160, 176x208, 176x220, 240x320 |
| Emulator verified | Yes | Automated smoke test on MicroEmulator 2.0.4 (176x220) |
| Real device verified | No | Not yet tested on real hardware |
Tried it on a real phone? Send a device report.
Technical details
| MIDlet | galaxyconquest.GalaxyConquestMIDlet |
|---|---|
| Platform | Java ME, CLDC 1.0, MIDP 2.0 |
| JAR size | 18.1 KB |
| Screens | 128x128, 128x160, 176x208, 176x220, 240x320 |
| Storage | RMS record store gk (settings, best score) |