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Galaxy Conquest

Real-time space strategy: send fleets between planets to out-produce and overwhelm the red empire.

Strategy Emulator verified v1.0.0 18.1 KB

The JAR and JAD are the Original Java ME Version for phones and emulators. How to install.

About

Planets of different sizes build ships at different rates. Jump the cursor between planets with the direction keys, pick a planet you own and a target, and half its ships launch. Fleets that land on enemy or neutral worlds battle the defenders and capture the planet if they outnumber them. The CPU picks targets by value and distance, and on Admiral it also reinforces its weak worlds. Every map is freshly generated.

Objective: Capture every red planet and destroy every red fleet.

Modes: Cadet, Admiral

strategy real-time space conquest

Galaxy Conquest title screen
Title screen
Galaxy Conquest gameplay
Gameplay
Galaxy Conquest running in MicroEmulator
In MicroEmulator 2.0.4

Screenshots captured from the real JAR at 176x208 on the project's reference runtime; the third image is rendered by MicroEmulator 2.0.4.

Controls

KeyAction
2/4/6/8Jump to the nearest planet in that direction
5Choose source planet, then target
0Cancel
*Pause menu

In every game: 5 selects in menus, * pauses, and on the title screen # opens help and 0 toggles sound. The joystick and 2/4/6/8 are interchangeable.

Verification

LevelStatusDetails
Build verifiedYesCompiled against CLDC 1.0 / MIDP 2.0; JAR + JAD generated
Reference runtimeYesPassed at 128x128, 128x160, 176x208, 176x220, 240x320
Emulator verifiedYesAutomated smoke test on MicroEmulator 2.0.4 (176x220)
Real device verifiedNoNot yet tested on real hardware

Tried it on a real phone? Send a device report.

Technical details

MIDletgalaxyconquest.GalaxyConquestMIDlet
PlatformJava ME, CLDC 1.0, MIDP 2.0
JAR size18.1 KB
Screens128x128, 128x160, 176x208, 176x220, 240x320
StorageRMS record store gk (settings, best score)