Mole Bonk
Nine molehills laid out like your keypad: press 1-9 to bonk moles, but never the bunnies.
Arcade Emulator verified v1.0.0 17.4 KB
The JAR and JAD are the Original Java ME Version for phones and emulators. How to install.
About
A reflex game that turns the phone's number pad into the playing field - each hole sits exactly where its key is under your thumb. Moles rise and duck back down faster as time goes on, golden moles pay five times as much, bunnies cost you points and your combo, and a run of hits multiplies your score. Play a 60-second Classic round or Endless, where three escapes end the game.
Objective: Score as many points as possible by bonking moles (Classic: in 60 seconds; Endless: until three escape).
Modes: Classic 60s, Endless
reflex keypad whack arcade



Screenshots captured from the real JAR at 176x208 on the project's reference runtime; the third image is rendered by MicroEmulator 2.0.4.
Controls
| Key | Action |
|---|---|
| 1-9 | Bonk the matching hole |
| Joystick + select | Move cursor and bonk |
| * | Pause menu |
In every game: 5 selects in menus, * pauses, and on the title screen # opens help and 0 toggles sound. The joystick and 2/4/6/8 are interchangeable.
Verification
| Level | Status | Details |
|---|---|---|
| Build verified | Yes | Compiled against CLDC 1.0 / MIDP 2.0; JAR + JAD generated |
| Reference runtime | Yes | Passed at 128x128, 128x160, 176x208, 176x220, 240x320 |
| Emulator verified | Yes | Automated smoke test on MicroEmulator 2.0.4 (176x220) |
| Real device verified | No | Not yet tested on real hardware |
Tried it on a real phone? Send a device report.
Technical details
| MIDlet | molebonk.MoleBonkMIDlet |
|---|---|
| Platform | Java ME, CLDC 1.0, MIDP 2.0 |
| JAR size | 17.4 KB |
| Screens | 128x128, 128x160, 176x208, 176x220, 240x320 |
| Storage | RMS record store gk (settings, best score) |