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Mole Bonk

Nine molehills laid out like your keypad: press 1-9 to bonk moles, but never the bunnies.

Arcade Emulator verified v1.0.0 17.4 KB

The JAR and JAD are the Original Java ME Version for phones and emulators. How to install.

About

A reflex game that turns the phone's number pad into the playing field - each hole sits exactly where its key is under your thumb. Moles rise and duck back down faster as time goes on, golden moles pay five times as much, bunnies cost you points and your combo, and a run of hits multiplies your score. Play a 60-second Classic round or Endless, where three escapes end the game.

Objective: Score as many points as possible by bonking moles (Classic: in 60 seconds; Endless: until three escape).

Modes: Classic 60s, Endless

reflex keypad whack arcade

Mole Bonk title screen
Title screen
Mole Bonk gameplay
Gameplay
Mole Bonk running in MicroEmulator
In MicroEmulator 2.0.4

Screenshots captured from the real JAR at 176x208 on the project's reference runtime; the third image is rendered by MicroEmulator 2.0.4.

Controls

KeyAction
1-9Bonk the matching hole
Joystick + selectMove cursor and bonk
*Pause menu

In every game: 5 selects in menus, * pauses, and on the title screen # opens help and 0 toggles sound. The joystick and 2/4/6/8 are interchangeable.

Verification

LevelStatusDetails
Build verifiedYesCompiled against CLDC 1.0 / MIDP 2.0; JAR + JAD generated
Reference runtimeYesPassed at 128x128, 128x160, 176x208, 176x220, 240x320
Emulator verifiedYesAutomated smoke test on MicroEmulator 2.0.4 (176x220)
Real device verifiedNoNot yet tested on real hardware

Tried it on a real phone? Send a device report.

Technical details

MIDletmolebonk.MoleBonkMIDlet
PlatformJava ME, CLDC 1.0, MIDP 2.0
JAR size17.4 KB
Screens128x128, 128x160, 176x208, 176x220, 240x320
StorageRMS record store gk (settings, best score)