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Monster Duel

Raise a monster partner and battle through eight trainers with turn-based, element-driven combat.

RPG Emulator verified v1.0.0 20.6 KB

The JAR and JAD are the Original Java ME Version for phones and emulators. How to install.

About

Pick Emberpup, Ripplefin or Thornbud and take on a gauntlet of eight trainers ending with the Champion. Six original species and six elements interact through a strengths-and-weaknesses chart, speed decides who strikes first, Guard halves incoming damage, and at level 8 your partner learns a devastating special move with limited uses. Experience, levelling and potions carry you through.

Objective: Defeat all eight trainers, including the Champion.

Modes: Emberpup (Fire), Ripplefin (Water), Thornbud (Grass)

rpg monster battle turn-based elements

Monster Duel title screen
Title screen
Monster Duel gameplay
Gameplay
Monster Duel running in MicroEmulator
In MicroEmulator 2.0.4

Screenshots captured from the real JAR at 176x208 on the project's reference runtime; the third image is rendered by MicroEmulator 2.0.4.

Controls

KeyAction
2/4/6/8Choose a move
5Confirm / skip message
0Use a potion
*Pause menu

In every game: 5 selects in menus, * pauses, and on the title screen # opens help and 0 toggles sound. The joystick and 2/4/6/8 are interchangeable.

Verification

LevelStatusDetails
Build verifiedYesCompiled against CLDC 1.0 / MIDP 2.0; JAR + JAD generated
Reference runtimeYesPassed at 128x128, 128x160, 176x208, 176x220, 240x320
Emulator verifiedYesAutomated smoke test on MicroEmulator 2.0.4 (176x220)
Real device verifiedNoNot yet tested on real hardware

Tried it on a real phone? Send a device report.

Technical details

MIDletmonsterduel.MonsterDuelMIDlet
PlatformJava ME, CLDC 1.0, MIDP 2.0
JAR size20.6 KB
Screens128x128, 128x160, 176x208, 176x220, 240x320
StorageRMS record store gk (settings, best score)