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Treasure Run

An endless temple runner: jump pits and crates, slide under beams and scoop up gems as the pace builds.

Platformer Emulator verified v1.0.0 17.8 KB

The JAR and JAD are the Original Java ME Version for phones and emulators. How to install.

About

Your explorer sprints automatically; you decide when to jump, double-jump and slide. Pits, crates and low stone beams come thicker and faster the further you get, gems arc over the obstacles to tempt risky jumps, and a rare shield orb absorbs one hit. Score is distance plus ten per gem.

Objective: Run as far as you can without falling or crashing.

runner endless platformer reflex

Treasure Run title screen
Title screen
Treasure Run gameplay
Gameplay
Treasure Run running in MicroEmulator
In MicroEmulator 2.0.4

Screenshots captured from the real JAR at 176x208 on the project's reference runtime; the third image is rendered by MicroEmulator 2.0.4.

Controls

KeyAction
2/5Jump (again in the air to double jump)
8Slide
*Pause menu

In every game: 5 selects in menus, * pauses, and on the title screen # opens help and 0 toggles sound. The joystick and 2/4/6/8 are interchangeable.

Verification

LevelStatusDetails
Build verifiedYesCompiled against CLDC 1.0 / MIDP 2.0; JAR + JAD generated
Reference runtimeYesPassed at 128x128, 128x160, 176x208, 176x220, 240x320
Emulator verifiedYesAutomated smoke test on MicroEmulator 2.0.4 (176x220)
Real device verifiedNoNot yet tested on real hardware

Tried it on a real phone? Send a device report.

Technical details

MIDlettreasurerun.TreasureRunMIDlet
PlatformJava ME, CLDC 1.0, MIDP 2.0
JAR size17.8 KB
Screens128x128, 128x160, 176x208, 176x220, 240x320
StorageRMS record store gk (settings, best score)