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Treasure Run
An endless temple runner: jump pits and crates, slide under beams and scoop up gems as the pace builds.
Platformer Emulator verified v1.0.0 17.8 KB
The JAR and JAD are the Original Java ME Version for phones and emulators. How to install.
About
Your explorer sprints automatically; you decide when to jump, double-jump and slide. Pits, crates and low stone beams come thicker and faster the further you get, gems arc over the obstacles to tempt risky jumps, and a rare shield orb absorbs one hit. Score is distance plus ten per gem.
Objective: Run as far as you can without falling or crashing.
runner endless platformer reflex



Screenshots captured from the real JAR at 176x208 on the project's reference runtime; the third image is rendered by MicroEmulator 2.0.4.
Controls
| Key | Action |
|---|---|
| 2/5 | Jump (again in the air to double jump) |
| 8 | Slide |
| * | Pause menu |
In every game: 5 selects in menus, * pauses, and on the title screen # opens help and 0 toggles sound. The joystick and 2/4/6/8 are interchangeable.
Verification
| Level | Status | Details |
|---|---|---|
| Build verified | Yes | Compiled against CLDC 1.0 / MIDP 2.0; JAR + JAD generated |
| Reference runtime | Yes | Passed at 128x128, 128x160, 176x208, 176x220, 240x320 |
| Emulator verified | Yes | Automated smoke test on MicroEmulator 2.0.4 (176x220) |
| Real device verified | No | Not yet tested on real hardware |
Tried it on a real phone? Send a device report.
Technical details
| MIDlet | treasurerun.TreasureRunMIDlet |
|---|---|
| Platform | Java ME, CLDC 1.0, MIDP 2.0 |
| JAR size | 17.8 KB |
| Screens | 128x128, 128x160, 176x208, 176x220, 240x320 |
| Storage | RMS record store gk (settings, best score) |