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Game design guidelines

The bar for a game in this collection: it is original, it is genuinely different from the other games, and it feels good on a 12-key keypad on a small screen.

Originality

Every game has

Controls

Screen and layout

Performance

Difficulty and length

Sound

Making a game distinct

Before adding a game, check the catalogue: if it plays like an existing game with a new theme, change the core mechanic, not the skin. The eleven categories are Arcade, Puzzle, Platformer, Racing, Strategy, Board, Card, RPG, Sports, Simulation and Experimental; experimental games should use the keypad in a way the others do not.

Source: docs/game-design-guidelines.md