Hoop Shot
A 60-second basketball shoot-out: time the aim and power, bank it off the glass, and catch fire.
Sports Emulator verified v1.0.0 17.6 KB
The JAR and JAD are the Original Java ME Version for phones and emulators. How to install.
About
Side-on basketball with real projectile physics. Stop the swinging aim arrow, then the power meter, and the ball arcs toward the hoop where it can rattle off the front or back of the rim, kiss the backboard or drop clean through. Shots from beyond the arc are worth three, the shooting spot moves after every basket, and three in a row sets you on fire for double points.
Objective: Score as many points as possible in 60 seconds.
basketball sports physics timing



Screenshots captured from the real JAR at 176x208 on the project's reference runtime; the third image is rendered by MicroEmulator 2.0.4.
Controls
| Key | Action |
|---|---|
| 5 | Lock aim / lock power |
| * | Pause menu |
In every game: 5 selects in menus, * pauses, and on the title screen # opens help and 0 toggles sound. The joystick and 2/4/6/8 are interchangeable.
Verification
| Level | Status | Details |
|---|---|---|
| Build verified | Yes | Compiled against CLDC 1.0 / MIDP 2.0; JAR + JAD generated |
| Reference runtime | Yes | Passed at 128x128, 128x160, 176x208, 176x220, 240x320 |
| Emulator verified | Yes | Automated smoke test on MicroEmulator 2.0.4 (176x220) |
| Real device verified | No | Not yet tested on real hardware |
Tried it on a real phone? Send a device report.
Technical details
| MIDlet | hoopshot.HoopShotMIDlet |
|---|---|
| Platform | Java ME, CLDC 1.0, MIDP 2.0 |
| JAR size | 17.6 KB |
| Screens | 128x128, 128x160, 176x208, 176x220, 240x320 |
| Storage | RMS record store gk (settings, best score) |