Home / RPG / #047

Lost Keep

A graphical text adventure: explore a ruined keep, solve item puzzles and restore the tower's gem - no typing needed.

RPG Emulator verified v1.0.0 20.4 KB

The JAR and JAD are the Original Java ME Version for phones and emulators. How to install.

About

A classic illustrated adventure redesigned for a keypad. Every room is drawn on screen, and instead of typing commands you pick from a menu that only lists what makes sense right now: look, go somewhere, take what you see, or use what you carry. Ten rooms, seven items and a chain of puzzles involving a hungry hound, a locked library, a dark cellar and a ghostly knight. Fewer moves earns a better score.

Objective: Find the stolen gem and return it to the statue at the top of the tower.

adventure text adventure puzzle story

Lost Keep title screen
Title screen
Lost Keep gameplay
Gameplay
Lost Keep running in MicroEmulator
In MicroEmulator 2.0.4

Screenshots captured from the real JAR at 176x208 on the project's reference runtime; the third image is rendered by MicroEmulator 2.0.4.

Controls

KeyAction
2/8Choose an action
5Perform the action
*Pause menu

In every game: 5 selects in menus, * pauses, and on the title screen # opens help and 0 toggles sound. The joystick and 2/4/6/8 are interchangeable.

Verification

LevelStatusDetails
Build verifiedYesCompiled against CLDC 1.0 / MIDP 2.0; JAR + JAD generated
Reference runtimeYesPassed at 128x128, 128x160, 176x208, 176x220, 240x320
Emulator verifiedYesAutomated smoke test on MicroEmulator 2.0.4 (176x220)
Real device verifiedNoNot yet tested on real hardware

Tried it on a real phone? Send a device report.

Technical details

MIDletlostkeep.LostKeepMIDlet
PlatformJava ME, CLDC 1.0, MIDP 2.0
JAR size20.4 KB
Screens128x128, 128x160, 176x208, 176x220, 240x320
StorageRMS record store gk (settings, best score)