Island Dig
Comb a random island with a metal detector and three compass readings to dig up three buried chests.
RPG Emulator verified v1.0.0 18.8 KB
The JAR and JAD are the Original Java ME Version for phones and emulators. How to install.
About
A turn-based treasure hunt on a freshly generated island. Each step drains energy and updates your metal detector, which beeps louder as you close in on an unfound chest. Three compass readings point the way when you are lost. Digging turns up coins, coconuts and junk as well as treasure, while wandering crabs pinch anyone who gets in their way.
Objective: Dig up all three treasure chests before your energy runs out.
Modes: Normal, Hard (less energy)
treasure hunt exploration turn-based deduction



Screenshots captured from the real JAR at 176x208 on the project's reference runtime; the third image is rendered by MicroEmulator 2.0.4.
Controls
| Key | Action |
|---|---|
| 2/4/6/8 | Walk |
| 5 | Dig |
| # | Use compass (3 per game) |
| * | Pause menu |
In every game: 5 selects in menus, * pauses, and on the title screen # opens help and 0 toggles sound. The joystick and 2/4/6/8 are interchangeable.
Verification
| Level | Status | Details |
|---|---|---|
| Build verified | Yes | Compiled against CLDC 1.0 / MIDP 2.0; JAR + JAD generated |
| Reference runtime | Yes | Passed at 128x128, 128x160, 176x208, 176x220, 240x320 |
| Emulator verified | Yes | Automated smoke test on MicroEmulator 2.0.4 (176x220) |
| Real device verified | No | Not yet tested on real hardware |
Tried it on a real phone? Send a device report.
Technical details
| MIDlet | islanddig.IslandDigMIDlet |
|---|---|
| Platform | Java ME, CLDC 1.0, MIDP 2.0 |
| JAR size | 18.8 KB |
| Screens | 128x128, 128x160, 176x208, 176x220, 240x320 |
| Storage | RMS record store gk (settings, best score) |