Ten Pin
Ten frames of bowling with pin-to-pin collisions and proper strike and spare scoring.
Sports Emulator verified v1.0.0 19.2 KB
The JAR and JAD are the Original Java ME Version for phones and emulators. How to install.
About
Choose your release point, stop the swinging aim arrow and time the power meter, then watch the ball crash into the rack. Pins are simulated as circles that pass momentum to each other, so a ball into the pocket really does scatter the deck. Full ten-frame scoring with strike and spare bonuses and a three-ball tenth frame; a perfect game is 300.
Objective: Score as many points as possible over ten frames (maximum 300).
bowling sports physics scoring



Screenshots captured from the real JAR at 176x208 on the project's reference runtime; the third image is rendered by MicroEmulator 2.0.4.
Controls
| Key | Action |
|---|---|
| 4/6 | Choose release position |
| 5 | Confirm position / aim / power |
| * | Pause menu |
In every game: 5 selects in menus, * pauses, and on the title screen # opens help and 0 toggles sound. The joystick and 2/4/6/8 are interchangeable.
Verification
| Level | Status | Details |
|---|---|---|
| Build verified | Yes | Compiled against CLDC 1.0 / MIDP 2.0; JAR + JAD generated |
| Reference runtime | Yes | Passed at 128x128, 128x160, 176x208, 176x220, 240x320 |
| Emulator verified | Yes | Automated smoke test on MicroEmulator 2.0.4 (176x220) |
| Real device verified | No | Not yet tested on real hardware |
Tried it on a real phone? Send a device report.
Technical details
| MIDlet | tenpin.TenPinMIDlet |
|---|---|
| Platform | Java ME, CLDC 1.0, MIDP 2.0 |
| JAR size | 19.2 KB |
| Screens | 128x128, 128x160, 176x208, 176x220, 240x320 |
| Storage | RMS record store gk (settings, best score) |