Moto Rush
A pseudo-3D motorbike race down a winding, rolling highway against the clock.
Racing Emulator verified v1.0.0 19.0 KB
The JAR and JAD are the Original Java ME Version for phones and emulators. How to install.
About
Classic sprite-scaler racing rendered with nothing but triangles and integer maths: a 600-segment road with eased curves and hills, alternating rumble strips, roadside trees and posts, and slower traffic to weave through. Curves push you outward, grass slows you down, collisions send you sliding, and each checkpoint adds time. Two tracks: the gentle Coast road and the steep, twisty Mountain pass.
Objective: Ride as far as possible, reaching each checkpoint before the timer hits zero.
Modes: Coast road, Mountain pass
racing pseudo 3d motorbike time attack



Screenshots captured from the real JAR at 176x208 on the project's reference runtime; the third image is rendered by MicroEmulator 2.0.4.
Controls
| Key | Action |
|---|---|
| 2/5 | Throttle |
| 8 | Brake |
| 4/6 | Steer |
| * | Pause menu |
In every game: 5 selects in menus, * pauses, and on the title screen # opens help and 0 toggles sound. The joystick and 2/4/6/8 are interchangeable.
Verification
| Level | Status | Details |
|---|---|---|
| Build verified | Yes | Compiled against CLDC 1.0 / MIDP 2.0; JAR + JAD generated |
| Reference runtime | Yes | Passed at 128x128, 128x160, 176x208, 176x220, 240x320 |
| Emulator verified | Yes | Automated smoke test on MicroEmulator 2.0.4 (176x220) |
| Real device verified | No | Not yet tested on real hardware |
Tried it on a real phone? Send a device report.
Technical details
| MIDlet | motorush.MotoRushMIDlet |
|---|---|
| Platform | Java ME, CLDC 1.0, MIDP 2.0 |
| JAR size | 19.0 KB |
| Screens | 128x128, 128x160, 176x208, 176x220, 240x320 |
| Storage | RMS record store gk (settings, best score) |