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Pixel Logic

Picture-logic puzzles: use the number clues on every row and column to reveal hidden pixel art.

Puzzle Emulator verified v1.0.0 18.1 KB

The JAR and JAD are the Original Java ME Version for phones and emulators. How to install.

About

Fourteen original picture-logic puzzles - six 5x5 warm-ups and eight 10x10 pictures. Clues list the runs of filled cells in each line; fill cells with 5 and mark known blanks with 0. Clues grey out as their line becomes correct, the cursor's row and column clues are highlighted, and any grid that satisfies every clue counts as solved, so you are never punished for an alternative solution. Progress is saved.

Objective: Fill the grid so every row and column matches its clues.

Modes: 5x5 puzzles, 10x10 puzzles

nonogram-style logic pixel art puzzle

Pixel Logic title screen
Title screen
Pixel Logic gameplay
Gameplay
Pixel Logic running in MicroEmulator
In MicroEmulator 2.0.4

Screenshots captured from the real JAR at 176x208 on the project's reference runtime; the third image is rendered by MicroEmulator 2.0.4.

Controls

KeyAction
2/4/6/8Move cursor
5Fill / clear cell
0/#Mark cell as empty
*Pause menu

In every game: 5 selects in menus, * pauses, and on the title screen # opens help and 0 toggles sound. The joystick and 2/4/6/8 are interchangeable.

Verification

LevelStatusDetails
Build verifiedYesCompiled against CLDC 1.0 / MIDP 2.0; JAR + JAD generated
Reference runtimeYesPassed at 128x128, 128x160, 176x208, 176x220, 240x320
Emulator verifiedYesAutomated smoke test on MicroEmulator 2.0.4 (176x220)
Real device verifiedNoNot yet tested on real hardware

Tried it on a real phone? Send a device report.

Technical details

MIDletpixellogic.PixelLogicMIDlet
PlatformJava ME, CLDC 1.0, MIDP 2.0
JAR size18.1 KB
Screens128x128, 128x160, 176x208, 176x220, 240x320
StorageRMS record store gk (settings, best score)