Home / Arcade / #051

Light Trails

Light-cycle duels: leave walls of light behind you and be the last rider standing.

Arcade Emulator verified v1.0.0 17.6 KB

The JAR and JAD are the Original Java ME Version for phones and emulators. How to install.

About

Arena survival against one or three AI riders. Every bike paints a permanent wall as it moves; the AI chooses turns by measuring how much open space each direction leaves it, so it fights for territory rather than driving randomly. Turns are buffered so quick taps register, and a rechargeable boost lets you cut opponents off. First to three round wins takes the match.

Objective: Win three rounds by being the last light cycle still riding.

Modes: 1 rival, 3 rivals

arcade light cycles survival versus cpu

Light Trails title screen
Title screen
Light Trails gameplay
Gameplay
Light Trails running in MicroEmulator
In MicroEmulator 2.0.4

Screenshots captured from the real JAR at 176x208 on the project's reference runtime; the third image is rendered by MicroEmulator 2.0.4.

Controls

KeyAction
2/4/6/8Turn
5 (hold)Boost
*Pause menu

In every game: 5 selects in menus, * pauses, and on the title screen # opens help and 0 toggles sound. The joystick and 2/4/6/8 are interchangeable.

Verification

LevelStatusDetails
Build verifiedYesCompiled against CLDC 1.0 / MIDP 2.0; JAR + JAD generated
Reference runtimeYesPassed at 128x128, 128x160, 176x208, 176x220, 240x320
Emulator verifiedYesAutomated smoke test on MicroEmulator 2.0.4 (176x220)
Real device verifiedNoNot yet tested on real hardware

Tried it on a real phone? Send a device report.

Technical details

MIDletlighttrails.LightTrailsMIDlet
PlatformJava ME, CLDC 1.0, MIDP 2.0
JAR size17.6 KB
Screens128x128, 128x160, 176x208, 176x220, 240x320
StorageRMS record store gk (settings, best score)