Pixel Paddle
Vertical table tennis against a CPU opponent that predicts your shots. First to 7 wins.
Arcade Emulator verified v1.0.0 17.1 KB
The JAR and JAD are the Original Java ME Version for phones and emulators. How to install.
About
A portrait-friendly take on paddle tennis built for tall handset screens. Where the ball meets your paddle sets the return angle, every rally speeds the ball up, and the CPU predicts wall bounces with a deliberate margin of error that shrinks on harder settings.
Objective: Score 7 points before the CPU does by getting the ball past its paddle at the top of the table.
Modes: Easy, Normal, Hard
paddle tennis versus cpu classic



Screenshots captured from the real JAR at 176x208 on the project's reference runtime; the third image is rendered by MicroEmulator 2.0.4.
Controls
| Key | Action |
|---|---|
| 4/Left | Move paddle left |
| 6/Right | Move paddle right |
| 5/Fire | Serve |
| * | Pause menu |
In every game: 5 selects in menus, * pauses, and on the title screen # opens help and 0 toggles sound. The joystick and 2/4/6/8 are interchangeable.
Verification
| Level | Status | Details |
|---|---|---|
| Build verified | Yes | Compiled against CLDC 1.0 / MIDP 2.0; JAR + JAD generated |
| Reference runtime | Yes | Passed at 128x128, 128x160, 176x208, 176x220, 240x320 |
| Emulator verified | Yes | Automated smoke test on MicroEmulator 2.0.4 (176x220) |
| Real device verified | No | Not yet tested on real hardware |
Tried it on a real phone? Send a device report.
Technical details
| MIDlet | pixelpaddle.PixelPaddleMIDlet |
|---|---|
| Platform | Java ME, CLDC 1.0, MIDP 2.0 |
| JAR size | 17.1 KB |
| Screens | 128x128, 128x160, 176x208, 176x220, 240x320 |
| Storage | RMS record store gk (settings, best score) |