Home / Arcade / #002

Pixel Paddle

Vertical table tennis against a CPU opponent that predicts your shots. First to 7 wins.

Arcade Emulator verified v1.0.0 17.1 KB

The JAR and JAD are the Original Java ME Version for phones and emulators. How to install.

About

A portrait-friendly take on paddle tennis built for tall handset screens. Where the ball meets your paddle sets the return angle, every rally speeds the ball up, and the CPU predicts wall bounces with a deliberate margin of error that shrinks on harder settings.

Objective: Score 7 points before the CPU does by getting the ball past its paddle at the top of the table.

Modes: Easy, Normal, Hard

paddle tennis versus cpu classic

Pixel Paddle title screen
Title screen
Pixel Paddle gameplay
Gameplay
Pixel Paddle running in MicroEmulator
In MicroEmulator 2.0.4

Screenshots captured from the real JAR at 176x208 on the project's reference runtime; the third image is rendered by MicroEmulator 2.0.4.

Controls

KeyAction
4/LeftMove paddle left
6/RightMove paddle right
5/FireServe
*Pause menu

In every game: 5 selects in menus, * pauses, and on the title screen # opens help and 0 toggles sound. The joystick and 2/4/6/8 are interchangeable.

Verification

LevelStatusDetails
Build verifiedYesCompiled against CLDC 1.0 / MIDP 2.0; JAR + JAD generated
Reference runtimeYesPassed at 128x128, 128x160, 176x208, 176x220, 240x320
Emulator verifiedYesAutomated smoke test on MicroEmulator 2.0.4 (176x220)
Real device verifiedNoNot yet tested on real hardware

Tried it on a real phone? Send a device report.

Technical details

MIDletpixelpaddle.PixelPaddleMIDlet
PlatformJava ME, CLDC 1.0, MIDP 2.0
JAR size17.1 KB
Screens128x128, 128x160, 176x208, 176x220, 240x320
StorageRMS record store gk (settings, best score)