Home / Sports / #059

Pocket Cricket

Chase down a target in a two-over, super-over or five-over run chase - pick the shot and nail the timing.

Sports Emulator verified v1.0.0 18.7 KB

The JAR and JAD are the Original Java ME Version for phones and emulators. How to install.

About

A batting game built around reading the delivery. Each ball has a line (leg, middle, off), a length (yorker, full, good, short) and a pace; play to the leg side with 4, the off side with 6, loft it straight with 2 or block with 8, timed to the moment the ball arrives. Perfect timing finds the boundary, short balls sit up to be hit, yorkers are hard to score from, lofted shots risk a catch and leaving a straight ball can cost your stumps.

Objective: Score the target runs before you run out of balls or wickets.

Modes: 2-over chase, Super over, 5-over chase

cricket sports timing batting

Pocket Cricket title screen
Title screen
Pocket Cricket gameplay
Gameplay
Pocket Cricket running in MicroEmulator
In MicroEmulator 2.0.4

Screenshots captured from the real JAR at 176x208 on the project's reference runtime; the third image is rendered by MicroEmulator 2.0.4.

Controls

KeyAction
4Leg-side shot
6Off-side shot
2Lofted drive
8Defensive block
5Next ball
*Pause menu

In every game: 5 selects in menus, * pauses, and on the title screen # opens help and 0 toggles sound. The joystick and 2/4/6/8 are interchangeable.

Verification

LevelStatusDetails
Build verifiedYesCompiled against CLDC 1.0 / MIDP 2.0; JAR + JAD generated
Reference runtimeYesPassed at 128x128, 128x160, 176x208, 176x220, 240x320
Emulator verifiedYesAutomated smoke test on MicroEmulator 2.0.4 (176x220)
Real device verifiedNoNot yet tested on real hardware

Tried it on a real phone? Send a device report.

Technical details

MIDletpocketcricket.PocketCricketMIDlet
PlatformJava ME, CLDC 1.0, MIDP 2.0
JAR size18.7 KB
Screens128x128, 128x160, 176x208, 176x220, 240x320
StorageRMS record store gk (settings, best score)