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Diner Rush

Run a busy diner single-handed: the room is laid out like your keypad, so key 1-6 sends your waiter to that table.

Simulation Emulator verified v1.0.0 18.3 KB

The JAR and JAD are the Original Java ME Version for phones and emulators. How to install.

About

A time-management restaurant game designed around the number pad. Tables sit where keys 1-6 are and the kitchen hatch where key 8 is, so serving becomes muscle memory. Take orders when guests raise a hand, drop them at the kitchen, carry up to two plates back, serve before patience bars run out, and clear tables for the next guests. Quick service earns bigger tips, every fifth meal in a row earns a streak bonus and three walk-outs end your shift.

Objective: Earn as much money as possible in a three-minute shift without three guests walking out.

restaurant time management simulation keypad

Diner Rush title screen
Title screen
Diner Rush gameplay
Gameplay
Diner Rush running in MicroEmulator
In MicroEmulator 2.0.4

Screenshots captured from the real JAR at 176x208 on the project's reference runtime; the third image is rendered by MicroEmulator 2.0.4.

Controls

KeyAction
1-6Walk to that table
8/0Walk to the kitchen
*Pause menu

In every game: 5 selects in menus, * pauses, and on the title screen # opens help and 0 toggles sound. The joystick and 2/4/6/8 are interchangeable.

Verification

LevelStatusDetails
Build verifiedYesCompiled against CLDC 1.0 / MIDP 2.0; JAR + JAD generated
Reference runtimeYesPassed at 128x128, 128x160, 176x208, 176x220, 240x320
Emulator verifiedYesAutomated smoke test on MicroEmulator 2.0.4 (176x220)
Real device verifiedNoNot yet tested on real hardware

Tried it on a real phone? Send a device report.

Technical details

MIDletdinerrush.DinerRushMIDlet
PlatformJava ME, CLDC 1.0, MIDP 2.0
JAR size18.3 KB
Screens128x128, 128x160, 176x208, 176x220, 240x320
StorageRMS record store gk (settings, best score)