Tile Merge
Slide numbered tiles around the board and merge equal pairs until you build the target tile.
Puzzle Emulator verified v1.0.0 17.5 KB
The JAR and JAD are the Original Java ME Version for phones and emulators. How to install.
About
The sliding number puzzle where equal tiles combine into their sum. Tiles glide smoothly, merged tiles pulse, and one undo per move rescues a slip of the thumb. Three boards: the classic 4x4 race to 2048, a tight 3x3 to 256 and a roomy 5x5 to 4096.
Objective: Create a tile with the target number (2048 on 4x4) before the board fills up.
Modes: 4x4 to 2048, 3x3 to 256, 5x5 to 4096
numbers sliding merge puzzle



Screenshots captured from the real JAR at 176x208 on the project's reference runtime; the third image is rendered by MicroEmulator 2.0.4.
Controls
| Key | Action |
|---|---|
| 2/Up | Slide up |
| 4/Left | Slide left |
| 6/Right | Slide right |
| 8/Down | Slide down |
| 0 | Undo last move |
| * | Pause menu |
In every game: 5 selects in menus, * pauses, and on the title screen # opens help and 0 toggles sound. The joystick and 2/4/6/8 are interchangeable.
Verification
| Level | Status | Details |
|---|---|---|
| Build verified | Yes | Compiled against CLDC 1.0 / MIDP 2.0; JAR + JAD generated |
| Reference runtime | Yes | Passed at 128x128, 128x160, 176x208, 176x220, 240x320 |
| Emulator verified | Yes | Automated smoke test on MicroEmulator 2.0.4 (176x220) |
| Real device verified | No | Not yet tested on real hardware |
Tried it on a real phone? Send a device report.
Technical details
| MIDlet | tilemerge.TileMergeMIDlet |
|---|---|
| Platform | Java ME, CLDC 1.0, MIDP 2.0 |
| JAR size | 17.5 KB |
| Screens | 128x128, 128x160, 176x208, 176x220, 240x320 |
| Storage | RMS record store gk (settings, best score) |